Starting in 2011, rules for WRC cars changed to be more restrictive. Now regulations were derived from Super 2000 cars with a different aerodynamic kit. The cars were smaller models (there was no longer a minimum 4m length), with a 1600 cm3 direct injection turbo-charged engine with a 33 mm diameter air restrictor and a maximum pressure of 2.5 bar absolute (this will limit torque to about 400 N.m or less[6]). 

Analysts spend thousands of hours trying to mathematically determine what will trigger the next rally and how long it will last. Technical analysis is especially prevalent in this effort, although less sophisticated indicators such as hemline fashions or the NFL division of the latest Super Bowl winner also provide fodder for such predictions. This in turn can sometimes lead to speculation that a rally is just around the corner, which can then become a self-fulfilling prophecy.
McRae died on 15 September 2007 when his helicopter, a Eurocopter AS350,[23] crashed 1 mile (1.6 km) north of Lanark, Scotland, close to the McRae family home.[24][25][26] McRae's five-year-old son Johnny, and two family friends, Graeme Duncan and Johnny's six-year-old friend Ben Porcelli, also died in the crash.[27][28] McRae's previously active website, ColinMcRae.com, was later replaced with a memorial screen stating a few details about the crash, and then with a short statement released on behalf of McRae's father, Jimmy,[29] and later a book of condolences.[29]
Rally is a form of motorsport that takes place on public or private roads with modified production or specially built road-legal cars. It is distinguished by running not on a circuit, but instead in a point-to-point format in which participants and their co-drivers drive between set control points (special stages), leaving at regular intervals from one or more start points. Rallies may be won by pure speed within the stages or alternatively by driving to a predetermined ideal journey time within the stages.
With victory in the Safari Rally in 2002, McRae made the record books as the driver with most event wins in the World Rally Championship. His record has since been broken by Carlos Sainz, Sébastien Loeb and Marcus Grönholm. McRae's contract with Ford came to an end following the 2002 season, and after reportedly asking for wages of five million pounds a year, Ford decided against renewing the contract, reluctant to commit such a high amount of their budget to a driver's salary. The two parties split on amicable terms, with Ford's European director of motorsport Martin Whitaker stating "On behalf of all of us at Ford Motor Company I would like to publicly thank Colin and Nicky for their efforts during the past four years with the Ford team. I wish them both well in the future."[15] McRae said of his time with Ford "It's been a very successful four years, we've achieved a lot of very good results and I'm quite happy that myself and Ford have had a very successful partnership."[16]
The Texas Region of the Sports Car Club of America invites you to a fun drive in the country in Collin County, Texas. We give you a map and a list of questions to be answered by visiting specific locations on the map. With this year’s theme, locations to be visited are churches, farms and ranches. You determine your route, go to each location, and answer a question that verifies you have been there. The team who visits all the required landmarks in the shortest distance will win, and the winners will receive awards. Speed is not a factor.
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An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.

The 2005 incarnation of the McRae franchise was released for PlayStation 2, Xbox, Microsoft Windows and PlayStation Portable and has over 70 stages spread over nine countries. There are over 30 cars available. There is also a revised graphics and damage engine that enables paint scratches on the car, and a new 'career' mode where the player starts out in the lower club leagues and works their way up to compete with Colin McRae in his 2004 Dakar Rally Nissan Pick-Up. In 'Championship' mode the player takes the role of Colin himself competing in six rallies using any 4WD car.
In the Paris–Madrid race of May 1903, the Mors of Fernand Gabriel [fr] took just under five and a quarter hours for the 550 km (340 mi) to Bordeaux, an average of 105 km/h (65.3 mph). Speeds had now far outstripped the safe limits of dusty highways thronged with spectators and open to other traffic, people and animals; there were numerous crashes, many injuries and eight deaths. The French government stopped the race and banned this style of event.[7] From then on, racing in Europe (apart from Italy) would be on closed circuits, initially on long loops of public highway and then, in 1907, on the first purpose-built track, England's Brooklands.[8] Racing was going its own separate way.
Rising investor confidence also indicates a rally, and it is perhaps more powerful than any economic indicator because when investors believe something is going to happen (a rally, for example), they tend to take action (purchasing shares in order to profit from expected price increases) that actually turn expectations into reality. Although it is an objective concept, investor sentiment shows through in mathematical measurements such as the put/call ratio, the advance/decline line, IPO activity, and the amount of outstanding margin debt.
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