In many rallies, including those of the World Rally Championship (WRC), drivers are allowed to run on the stages of the course before competition and create their own pacenotes. This process is called reconnaissance or recce. During reconnaissance, the co-driver writes down shorthand notes (the pacenotes) on how to best drive the stage. Usually the drivers call out the turns and road conditions for the co-drivers to write down. These pacenotes are read aloud through an internal intercom system during the actual race, allowing the driver to anticipate the upcoming terrain and thus take the course as fast as possible.

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However, if you are heading for a spin around your favourite backcountry twister, then there are few cars better suited. Independent suspension all-round, a turbocharged 230hp 2.0-litre engine and all-wheel drive, mixed with the early signs of Ford’s newfound commitment to handling, meant the Cosworth would devour pretty much any flavour of road in its path.
Colin McRae began his competitive career in motorsport riding trial bikes at an early age, despite being more interested in four wheeled machines rather than two wheel bikes.[8] At the age of sixteen, through the Coltness Car Club, McRae discovered autotesting, he soon traded his bike for a Mini Cooper and started competing.[8] A year later, he began to negotiate with another club member to use his Hillman Avenger for the Kames Stages, a single-staged rally venue not far from McRae's home. McRae finished the event fourteenth; first in his class although he had run most of the event in a higher position.[8]

The gear changes must be made with a mechanical system, so the paddle shifters were not allowed. However the system was re-allowed in 2015. There was no center differential (earlier it used to be 3 differentials, with a center/3rd differential included), but the new regulation allows only front and rear axle differential (eliminating the center differential to reduce cost)[citation needed], and they must be mechanical, without electronic control or hydraulic or viscous systems (from 2006 to 2010 the center differential and previously all three could be active[7]). Minimum weight is 1200 kg empty and 1350 kg with driver and co-driver (in both cases with only one spare wheel).[8]
The second game in the series, and it features the works-entered cars and the rallies of the 2000 World Rally Championship. There are 3 difficulty levels, namely Novice, Intermediate and Expert. New features include Arcade mode, with direct head-to-head competition against AI drivers or another player, and a cleaner and more minimalistic menu system, which would be retained for the rest of the series until the release of Dirt 2 in 2009. The game was a bestseller in the UK,[77] and again later in the year.[78] A version for the iOS was released in June 2013.[79][80] IGN gave it a score of very high 9.4/10.
The ultimate Grey Poupon car, except sideways on dirt. Funded by Christian Dior and his Jules fragrance, the Corniche rally car competed in the fearsome Paris-Dakar. In truth, there's very little Rolls-Royce to the Corniche rally car: it's a tubular chassis fitted with a four-wheel-drive system from a Toyota Land Cruiser and a small-block Chevy V-8. But, it looks like a Rolls, and that's what counts.
The ultimate Grey Poupon car, except sideways on dirt. Funded by Christian Dior and his Jules fragrance, the Corniche rally car competed in the fearsome Paris-Dakar. In truth, there's very little Rolls-Royce to the Corniche rally car: it's a tubular chassis fitted with a four-wheel-drive system from a Toyota Land Cruiser and a small-block Chevy V-8. But, it looks like a Rolls, and that's what counts.

In the past, most rally courses were not allowed to be scanned prior to the race, and the co-drivers used only maps supplied by the organization. The exact route of the rally often remained secret until race day. Modern rallies have mostly converted to using organizer-supplied notes or allowing full reconnaissance, as opposed to racing the stages blindly. This change has been brought on in large part due to competitor demand.


You will start the game by experiencing the tutorial level. It is so easy to finish this level even for the beginners. Actually, It’s designed to learn you how to play. Colin McRae Rally includes legendary cars like Subaru Impreza, Mitsubishi Lancer Evolution VI, Lancia Stratos, and Colin McRae’s Ford Focus. Although the number of the cars is limited, You need to play some hours to purchase one of them. When you win a competition at this game, You get some scores.


An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.
A typical rally course consists of a sequence of relatively short (up to about 50 km (31 mi)), timed "special stages" where the actual competition takes place, and untimed "transport stages" where the rally cars must be driven under their own power to the next competitive stage within a generous time limit. Rally cars are thus unlike virtually any other top-line racing cars in that they retain the ability to run at normal driving speeds, and indeed are registered for street travel. Some events contain "super special stages" where two competing cars set off on two parallel tracks (often small enough to fit in a football stadium), giving the illusion they are circuit racing head to head. Run over a day, a weekend, or more, the winner of the event has the lowest combined special and super special stage times. Given the short distances of super special stages compared to the regular special stages and consequent near-identical times for the frontrunning cars, it is very rare for these spectator-oriented stages to decide rally results, though it is a well-known axiom that a team cannot win the rally at the super special, but they can certainly lose it.

With victory in the Safari Rally in 2002, McRae made the record books as the driver with most event wins in the World Rally Championship. His record has since been broken by Carlos Sainz, Sébastien Loeb and Marcus Grönholm. McRae's contract with Ford came to an end following the 2002 season, and after reportedly asking for wages of five million pounds a year, Ford decided against renewing the contract, reluctant to commit such a high amount of their budget to a driver's salary. The two parties split on amicable terms, with Ford's European director of motorsport Martin Whitaker stating "On behalf of all of us at Ford Motor Company I would like to publicly thank Colin and Nicky for their efforts during the past four years with the Ford team. I wish them both well in the future."[15] McRae said of his time with Ford "It's been a very successful four years, we've achieved a lot of very good results and I'm quite happy that myself and Ford have had a very successful partnership."[16]
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