However, if you are heading for a spin around your favourite backcountry twister, then there are few cars better suited. Independent suspension all-round, a turbocharged 230hp 2.0-litre engine and all-wheel drive, mixed with the early signs of Ford’s newfound commitment to handling, meant the Cosworth would devour pretty much any flavour of road in its path.
However, if you are heading for a spin around your favourite backcountry twister, then there are few cars better suited. Independent suspension all-round, a turbocharged 230hp 2.0-litre engine and all-wheel drive, mixed with the early signs of Ford’s newfound commitment to handling, meant the Cosworth would devour pretty much any flavour of road in its path.
Since then, the nature of the events themselves has evolved relatively slowly. The increasing costs, both of organization and of competing, as well as safety concerns, have, over the last twenty years, brought progressively shorter rallies, shorter stages and the elimination of nighttime running, scornfully referred to as "office hours rallying" by older hands. Some of the older international events have gone, replaced by others from a much wider spread of countries around the world, until today rallying is truly a worldwide sport. At the same time, fields have shrunk dramatically, as the amateur in his near-standard car is squeezed out.
Codemasters released the first Colin McRae Rally video game in 1998. Version 2, known as Colin McRae Rally 2.0, was released in the year 2000, for Sony's PlayStation and Microsoft Windows; it was also ported to the Game Boy Advance in 2002. A third version found a wide audience on Windows and Xbox. Versions 04 and 2005 arrived in 2004 on all major platforms. 2005 was also remade for Sony's PlayStation Portable and Nokia's N-Gage.
Starting in 2011, rules for WRC cars changed to be more restrictive. Now regulations were derived from Super 2000 cars with a different aerodynamic kit. The cars were smaller models (there was no longer a minimum 4m length), with a 1600 cm3 direct injection turbo-charged engine with a 33 mm diameter air restrictor and a maximum pressure of 2.5 bar absolute (this will limit torque to about 400 N.m or less[6]).
When the Porsche 959 arrived at 195mph in 1986, it was by far the most technically advanced, the fastest and most capable hypercar ever conceived. So try and get your head around this: it was originally designed as a Group B rally car, with the road cars only being necessary for homologation purposes. That’s like a McLaren P1 or 918 Spyder taking on the 1000 Lakes… Absolute madness.

While nowadays we are used to rally cars being visually close relatives to hot hatchbacks and saloons, it wasn’t always this way. The Lancia Stratos was the first car purpose built for the World Rally Championship; however, its rakish supercar looks and Ferrari-sourced V6 suggested it was better suited to the car park outside Monte Carlo’s casino than the world’s toughest rally stages.
After several years of varying success, McRae switched to the M-Sport-run Ford factory team for 1999, driving the new Ford Focus rally car. The deal saw McRae earning six million pounds over two years, which at the time made him the highest earning rally driver in history.[12] This move was immediately rewarded with two consecutive wins at the Safari Rally and Rally Portugal. A number of shunts and reliability issues for the new car for much of the rest of that season, however, resulted in only sixth place in the championship standings overall. Moreover, a rare personal pointless run had begun for McRae that year which was only to be halted with a podium on the following February's Swedish Rally, the beginning of a recovery which saw McRae victorious on the asphalt turns of Catalunya and the gravel of Greece, and post 4th in the 2000 overall standings. Midway through the 2000 season, the lacking reliability of the Focus had led to McRae threatening to leave the team if the problems continued.[13] The upturn towards the end of the season resulted in him deciding to renew his contract with Ford for a further two years.[14] McRae's intermittent success with Ford continued into 2001, where after failing to score in any of the first four rounds, including having momentarily led defending winner Tommi Mäkinen on the stages of the season opening Monte Carlo Rally prior to being forced into retirement, he then went on to score three consecutive victories in Argentina, Cyprus and Greece to tie with Mäkinen at the top of the points table. However, having again led the championship outright entering the final round in Great Britain, McRae once more missed out on a possible second title, crashing out and finishing second in the drivers championship, two points behind Subaru's Richard Burns.
The ultimate Grey Poupon car, except sideways on dirt. Funded by Christian Dior and his Jules fragrance, the Corniche rally car competed in the fearsome Paris-Dakar. In truth, there's very little Rolls-Royce to the Corniche rally car: it's a tubular chassis fitted with a four-wheel-drive system from a Toyota Land Cruiser and a small-block Chevy V-8. But, it looks like a Rolls, and that's what counts.
Colin McRae Rally 04 (663 MB) is a racing video game. Developed and published by Codemasters. It was released on April 2, 2004 for Windows. There are six championships to complete in the game. There are 4 classes of cars: 4WD, 2WD, Group B and Bonus. The bonus class are cars that are not usually raced in rallies. These cars are only here for extra pleasure. The game has rally tracks in 8 countries with a total of 52 stages.
Since then, the nature of the events themselves has evolved relatively slowly. The increasing costs, both of organization and of competing, as well as safety concerns, have, over the last twenty years, brought progressively shorter rallies, shorter stages and the elimination of nighttime running, scornfully referred to as "office hours rallying" by older hands. Some of the older international events have gone, replaced by others from a much wider spread of countries around the world, until today rallying is truly a worldwide sport. At the same time, fields have shrunk dramatically, as the amateur in his near-standard car is squeezed out.
Starting in 2011, rules for WRC cars changed to be more restrictive. Now regulations were derived from Super 2000 cars with a different aerodynamic kit. The cars were smaller models (there was no longer a minimum 4m length), with a 1600 cm3 direct injection turbo-charged engine with a 33 mm diameter air restrictor and a maximum pressure of 2.5 bar absolute (this will limit torque to about 400 N.m or less[6]).
In many rallies, including those of the World Rally Championship (WRC), drivers are allowed to run on the stages of the course before competition and create their own pacenotes. This process is called reconnaissance or recce. During reconnaissance, the co-driver writes down shorthand notes (the pacenotes) on how to best drive the stage. Usually the drivers call out the turns and road conditions for the co-drivers to write down. These pacenotes are read aloud through an internal intercom system during the actual race, allowing the driver to anticipate the upcoming terrain and thus take the course as fast as possible.
To allow you to play out your rally driving dreams, we have selected a plethora of fantastic rally driving browser games for your enjoyment. Web-browser rally games provide you with the chance to take control of a myriad of vehicles, and try out your rally skills on a range of fictional and real-life rally tracks. This type of game usually offers simple controls and game mechanics – you will often control the vehicle using the directional arrows on your keyboard. What makes our rally browser games so immersive however are the challenging tracks, choice of different vehicles, and features such as time trials and PvE racing.
As public interest grew, car companies started to introduce special models or variants for rallying, such as the British Motor Corporation's highly successful Mini Cooper, introduced in 1962, and its successor the Mini Cooper S (1963), developed by the Cooper Car Company. Shortly after, Ford of Britain first hired Lotus to create a high-performance version of their Cortina family car, then in 1968 launched the Escort Twin Cam, one of the most successful rally cars of its era.[61] Similarly, Abarth developed high performance versions of Fiats 124 roadster and 131 saloon.
Categories: 1968 births2007 deaths24 Hours of Le Mans driversAviators killed in aviation accidents or incidents in ScotlandBritish Touring Car Championship driversMembers of the Order of the British EmpireScottish aviatorsScottish rally driversScottish racing driversScottish Sports Hall of Fame inducteesScottish expatriates in MonacoSegrave Trophy recipientsVictims of helicopter accidents or incidentsScottish Rally ChampionshipWorld Rally ChampionsWorld Rally Championship driversWorld Rally Championship peopleX Games athletesFatal accident inquiriesPorsche Supercup driversSportspeople from LanarkPeople educated at Lanark Grammar SchoolASCAR driversPorsche Carrera Cup GB drivers
The 959 was one of the most technically advanced road cars of its time, variable torque-split all-wheel drive, tire-pressure monitoring, and a twin-turbo flat-six making over 400 horsepower. Porsche decided to show off the car's capabilities not by taking it racing, but by taking it rallying at the Paris-Dakar. This Rothmans-liveried legend is what resulted.
An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.
To limit power, all forced induction cars were fitted with a 34 mm diameter air restrictor before the turbocharger inlet, limiting the air flow to about 10 cubic meters per minute. The restriction was intended to limit power output to 300 hp although some WRC engines were believed to produce around 330–340 hp.[citation needed] Engine development did not focus on peak power output but towards producing a very wide powerband (or power curve). Typically, power output in excess of 300 hp was available from 3000 rpm to the 7500 rpm maximum, with a peak of 330–340 hp at around 5500 rpm. At 2000 rpm (the engine idle speed in "stage" mode) power output was slightly above 200 hp.[3]
×