Driving rules and regulations in the real world sadly prevent us from racing everywhere at breakneck speeds and performing hell-raising stunts and turns. Only professional rally and racing drivers can play out their wildest fantasy’s and satiate their lust for speed on the track or rally course. We watch them with envy as they dangerously accelerate around corners, fly over road bumps and career through all kinds of terrain in their finely tuned rally cars. From the tantalizing dessert races in Dakar, to the high-adrenaline rally championships, there is something inherently cool and exciting about this sport.
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All-Wheel Drive cars have more traction (naturally) and can therefore attain higher speeds in a shorter space, but require very precise driving to extract the most from them. Rear-Wheel Drive is quite challenging, requiring a lot of throttle control and very smooth inputs. It’s incredibly fun and sideways, and the ability to successfully handle a Rear-Wheel Drive car through slippery rally conditions is quite rewarding. Both are incredibly fun, and will increase your driving ability and car control beyond what’s possible on a track.
On 5 August 2006, McRae competed for Subaru in the first live televised American rally in Los Angeles as part of the X-Games. McRae rolled the car on the penultimate corner after landing awkwardly from a jump, which damaged the front bumper and left front tyre. Despite this, McRae kept the car running and continued on to the finish, his time only 0.13 seconds slower than eventual winner Travis Pastrana. McRae was, though, to have one more opportunity at world championship level: he was unexpectedly entered for his final rally by semi-works Kronos Citroën at Rally Turkey in September, where he replaced Sébastien Loeb while the Frenchman recovered from an injury he sustained in a cycling accident immediately prior to the event. A final-stage alternator problem consigned him and returning co-driver Nicky Grist, to a final placing outside the top ten.
In Britain, the legal maximum speed of 12 mph (19 km/h) precluded road racing, but in April and May 1900, the Automobile Club of Great Britain (the forerunner of the Royal Automobile Club) organised the Thousand Mile Trial, a 15-day event linking Britain's major cities, in order to promote this novel form of transport. Seventy vehicles took part, the majority of them trade entries. They had to complete thirteen stages of route varying in length from 43 to 123 miles (69 to 198 km) at average speeds of up to the legal limit of 12 mph (19 km/h), and tackle six hillclimb or speed tests. On rest days and at lunch halts, the cars were shown to the public in exhibition halls.[unreliable source?] This was followed in 1901 by a five-day trial based in Glasgow The Scottish Automobile Club organised an annual Glasgow–London non-stop trial from 1902 to 1904, then the Scottish Reliability Trial from 1905. The Motor Cycling Club allowed cars to enter its trials and runs from 1904 (London–Edinburgh, London–Land's End, London–Exeter—all still in being as mud-plugging classic trials). In 1908 the Royal Automobile Club held its 2,000 mi (3,200 km) International Touring Car Trial, and 1914 the important Light Car Trial for manufacturers of cars up to 1400 cc, to test comparative performances and improve the breed. In 1924, the exercise was repeated as the Small Car Trials.
In November 2008, Codemasters unveiled a sequel to the successful Colin McRae: Dirt; it was released in September 2009. The game is available on PlayStation 3, PlayStation Portable, Wii, Xbox 360 Nintendo DS, and Microsoft Windows. The game is built upon an improved version of the EGO game engine that powered the previous game, as well as a comprehensive online mode. The game was a dedication to Colin McRae featuring videos and a special tournament in his honor.