Pacenotes are a unique and major tool in modern rallying. Television spectators will occasionally notice the voice of a co-driver in mid-race reading the pacenotes over the car's internal intercom. These pacenotes provide a detailed description of the course and allow the driver to predict conditions ahead and prepare for various course conditions such as turns and jumps.
McRae's outstanding performance with the Subaru World Rally Team enabled the team to win the World Rally Championship Constructors' title three times in succession in 1995, 1996 and 1997. After a four-year spell with the Ford Motor Co. team, which saw McRae win nine events, he moved to Citroën World Rally Team in 2003 where, despite not winning an event, he helped them win the first of their three consecutive manufacturers' titles. He was appointed a Member of the Order of the British Empire for services to motorsport in 1996.[3]

An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.


In the past, most rally courses were not allowed to be scanned prior to the race, and the co-drivers used only maps supplied by the organization. The exact route of the rally often remained secret until race day. Modern rallies have mostly converted to using organizer-supplied notes or allowing full reconnaissance, as opposed to racing the stages blindly. This change has been brought on in large part due to competitor demand.
It scored six successive World Rally Championships in its long career, and on the road it punched way above its weight. To drive, Integrales feel unwaveringly surefooted and endlessly poised. But, whereas more modern turbocharged four-wheel drive cars have sacrificed outright fun for grip and numbed precision, the Integrale is always exciting to hustle down a back road.
Codemasters released the first Colin McRae Rally video game in 1998. Version 2, known as Colin McRae Rally 2.0, was released in the year 2000, for Sony's PlayStation and Microsoft Windows; it was also ported to the Game Boy Advance in 2002. A third version found a wide audience on Windows and Xbox. Versions 04 and 2005 arrived in 2004 on all major platforms. 2005 was also remade for Sony's PlayStation Portable and Nokia's N-Gage.
McRae died on 15 September 2007 when his helicopter, a Eurocopter AS350,[23] crashed 1 mile (1.6 km) north of Lanark, Scotland, close to the McRae family home.[24][25][26] McRae's five-year-old son Johnny, and two family friends, Graeme Duncan and Johnny's six-year-old friend Ben Porcelli, also died in the crash.[27][28] McRae's previously active website, ColinMcRae.com, was later replaced with a memorial screen stating a few details about the crash, and then with a short statement released on behalf of McRae's father, Jimmy,[29] and later a book of condolences.[29]
Unlike the requirements for the preceding Group A cars, manufacturers were no longer required to build "homologation specials" in order to meet approval. The base model did not need to have all the characteristics of the WRC car, as evidenced from cars such the Peugeot 206, 307, Citroën Xsara and Škoda Fabia, which during this period had no road car variant with a turbocharged petrol engine or four wheel drive. One of the requirements was a minimum length of 4000 mm; the standard Peugeot 206 had an overall length of 3835 mm and Peugeot had to produce at least 2500 units featuring extended bumpers to comply with the required dimensions.[2]
Rallying became very popular in Sweden and Finland in the 1950s, thanks in part to the invention there of the specialsträcka (Swedish) or erikoiskoe (Finnish), or special stage: shorter sections of route, usually on minor or private roads—predominantly gravel in these countries—away from habitation and traffic, which were separately timed.[45][46] These at long last provided the solution to the conflict inherent in the notion of driving as fast as possible on ordinary roads. The idea spread to other countries, albeit more slowly to the most demanding events.
The causes and characteristics of rallies vary, but most financial theorists agree that economic cycles and investor sentiment both play a role in the creation and momentum of rallies. In general, information about a strong or strengthening economy, indicated by high employment, high disposable income, low inflation and high business profits usually ushers in a rally. The existence of several new trading highs for well-known companies also indicates a rally is occurring. It is important to note that government involvement affects rallies: Changing the federal funds rate or tax rates indirectly encourages economic expansion or contraction.
As public interest grew, car companies started to introduce special models or variants for rallying, such as the British Motor Corporation's highly successful Mini Cooper, introduced in 1962, and its successor the Mini Cooper S (1963), developed by the Cooper Car Company. Shortly after, Ford of Britain first hired Lotus to create a high-performance version of their Cortina family car, then in 1968 launched the Escort Twin Cam, one of the most successful rally cars of its era.[61] Similarly, Abarth developed high performance versions of Fiats 124 roadster and 131 saloon.
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An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.
To whom Mrs Veneering incoherently communicates, how that Veneering has been offered Pocket-Breaches; how that it is the time for rallying round; how that Veneering has said 'We must work'; how that she is here, as a wife and mother, to entreat Lady Tippins to work; how that the carriage is at Lady Tippins's disposal for purposes of work; how that she, proprietress of said bran new elegant equipage, will return home on foot--on bleeding feet if need be--to work (not specifying how), until she drops by the side of baby's crib.
With victory in the Safari Rally in 2002, McRae made the record books as the driver with most event wins in the World Rally Championship. His record has since been broken by Carlos Sainz, Sébastien Loeb and Marcus Grönholm. McRae's contract with Ford came to an end following the 2002 season, and after reportedly asking for wages of five million pounds a year, Ford decided against renewing the contract, reluctant to commit such a high amount of their budget to a driver's salary. The two parties split on amicable terms, with Ford's European director of motorsport Martin Whitaker stating "On behalf of all of us at Ford Motor Company I would like to publicly thank Colin and Nicky for their efforts during the past four years with the Ford team. I wish them both well in the future."[15] McRae said of his time with Ford "It's been a very successful four years, we've achieved a lot of very good results and I'm quite happy that myself and Ford have had a very successful partnership."[16]
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