An OS X version of this game, renamed as Colin McRae Rally Mac, has been published by Feral Interactive and developed by Robosoft Technologies and represents the first Macintosh release of a CMR series game. It was released on 26 October 2007, just six weeks after McRae's death in a helicopter crash. The development of the game was fraught with problems. Apple's switch to Intel Macs, some behind-the-scenes changes at Feral and other issues conspired to keep Colin McRae Rally Mac from being released until fairly late into 2007, despite it being based on PC-game underpinnings that Windows gamers had been enjoying since late 2004. Feral chose to make this release as independent of the PC franchise as possible to avoid any issues that might date it, calling it "Colin McRae Rally Mac" rather than attaching a year to it. Two mobile game versions of this game were created, a N-Gage title developed by Ideaworks3D and a J2ME title developed by IOMO and published by Digital Bridges. The N-Gage version reused stages from Colin McRae Rally 2.0. Both were nominated for BAFTAs in the Mobile and Handheld categories respectively.
As public interest grew, car companies started to introduce special models or variants for rallying, such as the British Motor Corporation's highly successful Mini Cooper, introduced in 1962, and its successor the Mini Cooper S (1963), developed by the Cooper Car Company. Shortly after, Ford of Britain first hired Lotus to create a high-performance version of their Cortina family car, then in 1968 launched the Escort Twin Cam, one of the most successful rally cars of its era.[61] Similarly, Abarth developed high performance versions of Fiats 124 roadster and 131 saloon.
Rallying is also unique in its choice of where and when to race. Rallies take place on all surfaces and in all conditions: asphalt (tarmac), gravel, or snow and ice, sometimes more than one in a single rally, depending on the course and event. Rallies are also run every month of the year, in every climate from bitter cold to monsoonal rain. As a result of the drivers not knowing exactly what lies ahead, the lower traction available on dirt roads, and the driving characteristics of small cars, the drivers are much less visibly smooth than circuit racers, regularly sending the car literally flying over bumps, and sliding the cars out of corners.
While nowadays we are used to rally cars being visually close relatives to hot hatchbacks and saloons, it wasn’t always this way. The Lancia Stratos was the first car purpose built for the World Rally Championship; however, its rakish supercar looks and Ferrari-sourced V6 suggested it was better suited to the car park outside Monte Carlo’s casino than the world’s toughest rally stages.
In countries where there was no shortage of demanding roads across remote terrain, other events sprang up. In South America, the biggest of these took the form of long distance city to city races, each of around 5,000 to 6,000 miles (8,000–9,500 km), divided into daily legs. The first was the Gran Premio del Norte of 1940, run from Buenos Aires to Lima and back; it was won by Juan Manuel Fangio in a much modified Chevrolet coupé.[48] This event was repeated in 1947, and in 1948 an even more ambitious one was held, the Gran Premio de la América del Sur from Buenos Aires to Caracas, Venezuela—Fangio had an accident in which his co-driver was killed.[49] Then in 1950 came the fast and dangerous Carrera Panamericana, a 1,911-mile (3,075 km) road race in stages across Mexico to celebrate the opening of the asphalt highway between the Guatemala and United States borders, which ran until 1954.[50] All these events fell victim to the cost – financial, social and environmental – of putting them on in an increasingly complex and developed world, although smaller road races continued long after, and a few still do in countries like Bolivia.
The Texas Region of the Sports Car Club of America invites you to a fun drive in the country in Collin County, Texas. We give you a map and a list of questions to be answered by visiting specific locations on the map. With this year’s theme, locations to be visited are churches, farms and ranches. You determine your route, go to each location, and answer a question that verifies you have been there. The team who visits all the required landmarks in the shortest distance will win, and the winners will receive awards. Speed is not a factor.
Colin McRae Rally 04 (663 MB) is a racing video game. Developed and published by Codemasters. It was released on April 2, 2004 for Windows. There are six championships to complete in the game. There are 4 classes of cars: 4WD, 2WD, Group B and Bonus. The bonus class are cars that are not usually raced in rallies. These cars are only here for extra pleasure. The game has rally tracks in 8 countries with a total of 52 stages.
In the 1960s, the competitions manager of BMC, Stuart Turner, hired a series of brave and gifted young Finns, skills honed on their country's highly competitive gravel or snow rallies, and the modern professional driver was born. As special stage rallying spread around the world Scandinavian drivers were challenged by drivers from Italy, Germany, Britain, Spain and elsewhere. Today, a World Champion may be of any nationality.
Most of the works drivers of the 1950s were amateurs, paid little or nothing, reimbursed their expenses and given bonuses for winning (although there were certainly exceptions, such as the Grand Prix drivers who were brought in for some events). Then in 1960 came arguably the first rallying superstar (and one of the first to be paid to rally full-time), Sweden's Erik Carlsson, driving for Saab.
×