In Africa, 1950 saw the first French-run Méditerranée-le Cap, a 10,000-mile (16,000 km) rally from the Mediterranean to South Africa; it was run on and off until 1961, when the new political situation hastened its demise. In 1953 East Africa saw the demanding Coronation Safari, which went on to become the Safari Rally and a World Championship round, to be followed in due course by the Rallye du Maroc and the Rallye Côte d'Ivoire. Australia's Redex Round Australia Trial also dates from 1953, although this remained isolated from the rest of the rallying world.
Analysts spend thousands of hours trying to mathematically determine what will trigger the next rally and how long it will last. Technical analysis is especially prevalent in this effort, although less sophisticated indicators such as hemline fashions or the NFL division of the latest Super Bowl winner also provide fodder for such predictions. This in turn can sometimes lead to speculation that a rally is just around the corner, which can then become a self-fulfilling prophecy.
In the past, most rally courses were not allowed to be scanned prior to the race, and the co-drivers used only maps supplied by the organization. The exact route of the rally often remained secret until race day. Modern rallies have mostly converted to using organizer-supplied notes or allowing full reconnaissance, as opposed to racing the stages blindly. This change has been brought on in large part due to competitor demand.
For 2003, McRae signed for Citroën, a team of winning pedigree due to its successes of the previous year with young Frenchman Sébastien Loeb but otherwise undertaking its first complete campaign at World Rally Championship level. McRae's second-place finish on his début in Monte Carlo alongside Loeb and Carlos Sainz whom, aboard the Xsara WRC, helped complete a 1–2–3 finish, transpired to be the finest result he would achieve for the team, for the season was to end with seventh in the drivers' championship, with no victories. Rule changes that were to be brought in for the 2004 season changed the previous practice of having three nominated points-scorers within a team to two. With Loeb partway through a multiple year contract, this meant the Citroën factory team, under Guy Frequelin's leadership, were forced to choose between dropping McRae or Sainz. With Sainz being the more successful of the two during the 2003 season, it was McRae who had to look elsewhere for 2004. David Richards, McRae's former boss at Subaru, who had by now taken over WRC's commercial rights holders ISC and worried that the loss of a character like McRae would damage his ability to market the sport, set about trying to help McRae find a drive for 2004. McRae was unable to find a team, and for the first time in over ten years he would not be competing in the World Rally Championship.
All-Wheel Drive cars have more traction (naturally) and can therefore attain higher speeds in a shorter space, but require very precise driving to extract the most from them. Rear-Wheel Drive is quite challenging, requiring a lot of throttle control and very smooth inputs. It’s incredibly fun and sideways, and the ability to successfully handle a Rear-Wheel Drive car through slippery rally conditions is quite rewarding. Both are incredibly fun, and will increase your driving ability and car control beyond what’s possible on a track.
Not much is known about the BMW M1 rally car other than the fact that it exists, but that alone warrants inclusion. BMW intended its mid-engined supercar for competition, but not Group B competition. That didn't stop this straight-six masterpiece from entering rallies in the early 80s. Set aside some time to watch some videos of the M1 rally car in action, and thank us later.
Codemasters released the first Colin McRae Rally video game in 1998. Version 2, known as Colin McRae Rally 2.0, was released in the year 2000, for Sony's PlayStation and Microsoft Windows; it was also ported to the Game Boy Advance in 2002. A third version found a wide audience on Windows and Xbox. Versions 04 and 2005 arrived in 2004 on all major platforms. 2005 was also remade for Sony's PlayStation Portable and Nokia's N-Gage.
Although there had been exceptions like the outlandish Ford V8 specials created by the Romanians for the 1936 Monte Carlo Rally, rallies before World War II had tended to be for standard or near-standard production cars, a rule supported by manufacturers because it created a relatively even playing field. After the war, most competing cars were production saloons or sports cars, with only minor modifications to improve performance, handling, braking and suspension. This kept costs down and allowed many more people to afford the sport using ordinary family cars, so entry lists grew into the hundreds.
In the Paris–Madrid race of May 1903, the Mors of Fernand Gabriel [fr] took just under five and a quarter hours for the 550 km (340 mi) to Bordeaux, an average of 105 km/h (65.3 mph). Speeds had now far outstripped the safe limits of dusty highways thronged with spectators and open to other traffic, people and animals; there were numerous crashes, many injuries and eight deaths. The French government stopped the race and banned this style of event. From then on, racing in Europe (apart from Italy) would be on closed circuits, initially on long loops of public highway and then, in 1907, on the first purpose-built track, England's Brooklands. Racing was going its own separate way.
As public interest grew, car companies started to introduce special models or variants for rallying, such as the British Motor Corporation's highly successful Mini Cooper, introduced in 1962, and its successor the Mini Cooper S (1963), developed by the Cooper Car Company. Shortly after, Ford of Britain first hired Lotus to create a high-performance version of their Cortina family car, then in 1968 launched the Escort Twin Cam, one of the most successful rally cars of its era. Similarly, Abarth developed high performance versions of Fiats 124 roadster and 131 saloon.
When rallying really took off in the ’80s and ’90s it spawned a new type of performance car. These cars were built for tarmac and mud stages, so their road-going cousins were naturally well-suited to real world conditions. What’s more, they often had four doors, plenty of legroom and a boot (trunk) in the back. And the best bit? Pretty much anyone could buy one and, depending on how deep your pockets were, become Blomqvist, McRae, or Mäkinen.